This is the system I set out to redesign, so it’s where I spent the most time. The essentials are all here. Films, music, a flight map, the meal menu. What stood out to me as a passenger was how much everything shares a single grid, which made it harder to tell sections apart, and how few cues there were that I was flying Icelandair specifically. Those were the most obvious places to start.
SAS has a really clear structure that I learned a lot from. A fixed top nav. Today’s Flight, Entertainment, Eat & Drink. Meant I always knew where I was, and the editorial tiles made browsing feel curated. The one thing I noticed was that the food cards and games felt a little visually different from the home screen, which made me think about how much consistency matters across a system.
Finnair was the most refined of the three, and I took a lot of inspiration from it. A persistent bottom bar kept every section one tap away, and the home screen runs a flight timeline marking meal windows and sleep time, which I thought was a genuinely thoughtful detail. Food ordering uses clean 3D imagery with real prices, plus a live nose camera and a 3D globe map. The one thing I found myself wondering was how the experience might feel even more distinctly Finnair. Which got me thinking about identity in my own redesign.
Where they stand
| Criteria | Icelandair | SAS | Finnair |
|---|---|---|---|
| Navigation | ●Menu takes a few taps | ●Clear top tabs | ●Always-present bottom bar |
| Content structure | ●Single shared grid | ●Editorial tiles | ●Sectioned & curated |
| Identity | ●Room for more local character | ●Clean, fairly neutral | ●Polished, could go further |
| Flight map | ●Mostly text-based | ●Interactive map | ●3D globe + explore |
| Food ordering | ●Paper menu, crew service | ●On-screen, slightly off-style | ●3D imagery, clear pricing |